Starting trader rougelike
Yonatan Shaham • April 24, 2022
I started developing the game. Currently the best way to describe it is a trader roguelike:
- The player moves on a grid, and time progresses only when the player moves.
- The player can buy and sell items, of a single type.
- Prices are different across the map.
- As time progresses, the player get hungry, and when hungry enough the health starts to diminish.
- The player can buy food at the food store and eat it.
I made this quite quickly, as I reused a lot of code and concepts from previous games I tried to develop.
Also, the UI is very bad.
A video of what's currently working:
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Since I started in Duda, all the features I was involved in as a product manager were related to online payments: app store, client billing, e-commerce, and membership. I was also responsible to billing Duda users under a unique and complex billing scheme. In this post, I would like to share with product managers the knowledge I gained during this time. The following is some advice from my experience. Don’t repeat my mistakes! 🙂
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